Class Ideas

Publisher: Goblin’s HenchmanThis document offers four new standalone classes (Augur; Catabolyist; Shire Runner; and Shaman); and four ‘bolt-on’ classes (Gambler; Infiltrator; Urchin; and Wereman). The ‘bolt‑on’ classes are intended to tweak existing classes, by giving them some abilities at the expense of something else.
SystemThe classes in this document are rooted in AD&D. I’m sure the willing mind could convert these classes over to other editions, especially those prior to 3e.
One paragraph summary of the classes
Standalone classes:
Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items.
Catabolyist – a non-Vancian magic-user who can use their body like an alchemical battery. They can gamble life-force for additional magic. But it’s a dangerous gamble that could irrevocably damage their health.
Shire Runner – a halfling woodsman, with two possible paths. One path is ranger-facing the other is druid-facing.
Shaman – a fighting wild-man/woman with woods magic. This class may absorb a race/species specific ability from a defeated foe. The Shaman can follow four possible paths, each with different spells.
Bolt-on classes:
Gambler – open to the daring-do classes, fighters and thieves. Luck (or at least the belief in Luck) affects everything about them. Highly superstitious, these superstitions only proliferate as they progress.
Infiltrator – specializes in getting into secure locations without being noticed, and in obtaining sensitive information. They have a connection with an insidious and ruthless organization.
Urchin – is a street kid that has learnt to survive. In reality, this is a proto-class before the PC dual classes to their ultimate adventuring profession. The Urchin is blessed with intuition, insight and pluck.
Wereman – when lycanthropes turn good. A person cured of lycanthropy can sometimes harbor the menace within them, albeit in a semi-benign form. This class is often destined to hunt for the lycanthrope that infected them (and their descendants and corrupt cousins), trying to rid the world of this terrible curse!
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Class Ideas

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