Twelve Town Tales

Publisher: Chris HopperA dozen low-prep adventures for the 5th Edition SRD
Designed for brief grab and go gameplay, these adventures can also run as a campaign from 1st to 6th level. Each includes a detailed battlemap from Valor Maps, usable in your favorite VTT.
Murder at the Scriptorium 1st levelWhen one of the scribes is found dead, an innocent peer is arrested. Find the real culprit before another scribe is murdered.
Chaos in the Armory 1st levelThe captain of the watch has called the characters to discretely investigate a series of thefts in a local artisans shop. This is a particularly sensitive matter, since the artisan in question is Andril’s Anvil, providers of the royal armory, and that of the town watch itself. If word were to get out that someone had the means and materials to duplicate watch uniforms, the civic trust would be in danger.
Raeger & Graeger’s One Night Band Stand 1st-3rd levelSome favors you just don’t get to skip out on. An innkeeper from the character’s past (someone they’ve saved, somewhere they’ve lodged, maybe just a friend) needs a favor. The Baron’s Ball is fast approaching and musicians have traveled from far and wide to audition. Most bards are delightful, but in groups they’re also exponential trouble. And there’s just too many bards at the poor Broken Drum for barkeeps Raeger and Graeger to handle. Help them keep the peace, just for a night, and you’ll be well paid for your trouble.
The Warehouse Job 1st-3rd levelA corrupt official has been spreading contraband through the local marketplace. A banker, funds in hand, as well as the offical and the contraband itself have set up a meeting. It’s up to the party to catch them in the act and confiscate the goods before they spread across the city!
Blinkbracket’s Blunder 3rd levelBlinkbracket Nimbledigit Digplenty, Gnomish alchemist, hasn’t shown up for work for days. He teaches medicine at the local priests’ academy; a position of some prestige, and his alchemical skills are second-to-none. Help track down the missing alchemist!Mornbrew’s Hideout 4th levelThe Mornbrew brothers, local troublemakers since a young age, have increased their criminal activity since coming under the influence of a mysterious stranger named Celene. She’s led the brothers and their friends from the occasional bar fight to outright banditry at the local river ford, but what trouble are they preparing for next?
The Acrid Pit 4th levelAn unusual mining operation is disrupting life for the nearby town. The cool, refreshing spring water of the local wells has been replaced by a tepid warm liquid that makes the weak fall ill. At night, the earth trembles from the work. What’s happening in the acrid pit?
The Steam Hive 5th levelThe mining company’s alchemist has devised an innovative new mining technique. For weeks, his impervious earth elementals have been hollowing away at a gem-rich underground stream. But in their digging, they’ve awakened something living much deeper underground. An earthquake has uncovered an unusual hive of creatures.
Higwalde’s Tomb 5th levelA recently excavated cavern has revealed an entrance into an ancient tomb. This particular ruin appears on no known maps, and the few writings found within are ancient. The foul stench of death permeates the area, and no explorers have dared enter since the tomb was discovered.
Three Daughters’ Falls 5th levelA miracle cure flows from the waterfall uncovered deep within the mines, but at what cost?
Vault of the Dark Archivist 6th level The Dark Archivist’s Vault is a private fortress, home to dozens of magical artifacts. One of which you’re going to steal.
The Unity Day Attack 6th level Cultists attack the dedication of a pantheon celebrating all the gods. Help fleeing citizens escape the chaos and protect the holiest places of the city!Price: $8.95
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Twelve Town Tales

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