The Flexorcists

Publisher: Richard KellyIt started in the late year 200X. Ghosts, demons, and other occult forces grew resistant to conventional exorcisms. Minor possessions, the kind that would previously have been resolved with a sprinkle of holy water and a few minutes of half-hearted praying, suddenly became multiple-hour-long, life-or-death ordeals.
Major possessions swallowed entire townships and broke holy men.
Worse, the unspoken rule that a possessing force had to operate only through the local environment became snapped and frayed.
Possessors could now manifest physically, and they were extremely swole.
Thus, the world entered a new age of banishments. Gone were the days when any reedy man could cast out a demon.
Fighting the supernatural was now a job for…
The Flexorcists.
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The Flexorcists is a tabletop rpg about pro-wrestlers working a side-gig where they banish ghosts, stake draculas, and powerbomb creatures from lagoons.
It’s best for one-shots, but supports limited campaign play, and its primary mechanics use d10s and rock-paper-scissors.

Price: $5.00
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The Flexorcists

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