Your untold story
lies within.
Welcome to robot society five years after The Awakening. Within these pages, you will find a breif summary of what happened in the early years after The Awakening, as well as four adventures to expose your robots to the early days of this new world.
In The Storm’s Wake, the robots have a chance to experience the wild weather on Glies 667 and question effects their society’s expansion is having on the planet.
In Night of the Comet, the robots will experience a celestial event that brings a vicious spore to thenanet that causes robots to rust away and lose control of their quantum cortexes.
In Execute Directive, a non-sentient computer has arrived at the determination that sentience is a fatal error and creates a plan to remove it from robot society.
In Streets at Night, the robots get pulled into the seedier part of robot society where gangs and street racing rule the night.
This book requires the Sentience 2d20 Revised Core Rulebook or Revised Quickstart Guide to play.
https://preview.drivethrurpg.com/en/product/434126/sentience-2d20-revised-core-rulebook
https://preview.drivethrurpg.com/en/product/432453/sentience-2d20-revised-quickstart-guide
Price: $9.99