EN5ider #256 – Reputation Rules: Organization Dice

Publisher: EN Publishing

Whether orders of mages, religious cults, or thieves’ guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves’ guilds—the next time a member of the party runs afoul of a settlement’s gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens!   

This is the 256th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $1 a month!Price: $0.69
Go to Source

EN5ider #256 – Reputation Rules: Organization Dice

Other Suppliments

Battlespace (PDF)

Battlespace (PDF)

Publisher: Modiphius Welcome to the Game of Ultra-modern Military Missions Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door

Read More »

Battlespace (PDF)

Publisher: Modiphius Welcome to the Game of Ultra-modern Military Missions Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door

Read More »