Bleach Injection [BUNDLE]

Publisher: Skirmisher Publishing
We promise this won’t hurt a bit! This very special 90% off customer appreciation bundle contains an eclectic mix of 19 titles that we have mixed into a cocktail designed both for people keeping their distance from the world and those venturing back into it. They include Platinum bestselling 100 Oddities for a Graveyard; Gold bestselling 100 Oddities for a Chaotic Mutation; Electrum bestselling Biology for Fantasy Settings and our Insults & Injuries guide to medical maladies; two medicine-oriented issues of our Wisdom for the Wastelands RPG supplement; two issues of the Gebb sci-fi mini comic; a 224-page graphic novel; and more!

100 Oddities for a Chaotic MutationRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles!  There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They …

100 Oddities for a GraveyardRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular “Oddities” series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in th…

Age of Night (Volume 3: Conspiracies & Cutthroats)Regular price: 0Bundle price: 0Format: PDF
In this third volume of the graphic novel by fantasy artist Amanda Kahl, mage Rhonwen, assassin Thelonius, and thief Kamaria continue on their journey with Drake, runaway avatar of the God of Night trapped in the form of a cat, and their quest to restore him to his human body. Join them as they travel to mysterious new territory and delve into nearly-forgotten legends. Their enemies remain close on their heels, however, and when the combined powers of the Shadow Houses and the Covenant of Mandra catch up with them the party is ripped apart. Now, each of the companions must face their fates alone and do whatever they must to survive.  Search for freedom. Find your place.  Age of Night Volume 3: Conspiracies & Cutthroats follows on the story that began in Age of …

Biology for Fantasy SettingsRegular price: 0Bundle price: 0Format: PDF
When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy settings without providing any other options.  This universal sourcebook considers concepts and alternatives to stimulate ideas and new possibilities that game designers can incorporate into their worlds. It can help storytellers both pick and choose from the amazing diversity of real life, as well as create new laws of biology to make their settings as useful and interesting as po…

Creatures of the Wastelands: The Thrasher GangRegular price: 0Bundle price: 0Format: PDF
This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC’s licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the Wastelands: Habitats. This set includes nine full-color miniatures that can be printed out either in color or black-and-white on cardstock and full instructions for assembling them. It is part of Skirmisher’s Cardstock CharactersTM line of downloadable miniatures. “A had a few things going on it my head when I designed this mutant set,” said artist William T. Thrasher. “The first is som…

Dvergar Warriors (A Faction for ‘Ragnarok: Age of Wolves’)Regular price: 0Bundle price: 0Format: PDF
“Dvergar Warriors” is a supplement for the Ragnarok: Age of Wolves miniatures wargame devoted to the Dwarves of the Mythic North that includes seven sets of creature statistics that can be used together to form a complete new faction for the game or in conjunction with those for any other warriors and any sorts of scenarios. They include three named characters, among them those for a chieftain and two of his lieutenants, or thegns, including a wizard and a cavalryman with a magical axe; three different sorts of common warriors, or carls; and a large War-Goat. It also includes backstories for the various characters and for their place in a Dvergar holding called the Yttrsholm; a profile for the Dvergar race; stats for a new weapon, the Dverg…

Gebb 00 – Intro to GebbRegular price: 0Bundle price: 0Format: PDF
An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster?  And what’s with all the anal probes?  If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as they’d like to help, that’s not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives. …

Gebb 13 – A Caffeinated CureRegular price: 0Bundle price: 0Format: PDF
An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster?  And what’s with all the anal probes?  If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn’t get the memo. As much as they’d like to help, that’s not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives. …

Insults & Injuries: A Role-Playing Game Sourcebook for Medical MaladiesRegular price: 0Bundle price: 0Format: PDF
You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing. This detailed book is divided into an introduction, 13 chapters, and five appendices and includes: * Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means. * A …

Krampus & His Minions (Five Monsters for BASH)Regular price: 0Bundle price: 0Format: PDF
This title contains five fully-stat’ed monsters for the BASH superhero roleplaying game that Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher.  Krampus is Saint Nicholas’ evil opposite-number and, where Santa rewards good children with presents, his nemsis presents bad ones with lumps of coal, beats them with birch switches, throws them in chains, and drags them off to the underworld. Krampus is depicted as large and bestial, with horns and fangs that enhance his devilish aspect. In addition to the boss monster himself, this publication contains four sorts of minions to help him achieve his ends, including Evilized Orphanage Officials (EOOs), an Evil …

La Baionnette No. 32: RaemaekersRegular price: 0Bundle price: 0Format: Watermarked PDF
This download includes a complete PDF copy of La Baoinnette No. 32: Raemaekers, a French magazine published during World War I, and high-resolution TIFF format images of all 35 illustrations that appear in the publication (31 black-and-white images at 600 dpi and four spot color images at 300 dpi). These high quality-images can be freely used in publishing projects of all sorts and are especially suited for those tying in with the Great War, the late 19th and early 20th centuries, and the classic era of the Cthulhu Mythos. Subjects depicted in this issue include soldiers, battlefields, victims of war, allegorical images of death and the countries involved in World War I, caricatures of national leaders, and more.  La Baionnette is a French satirical weekly that was publis…

Mutant Race (Pathfinder Roleplaying Game)Regular price: 0Bundle price: 0Format: PDF
Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer. This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment a…

Six Spells: AlchemistsRegular price: 0Bundle price: 0Format: PDF
Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive and expensive. A couple may have significant impacts on setting designs as well.  This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for …

Swords of Kos: The Dinner PartyRegular price: 0Bundle price: 0Format: PDF
“The Dinner Party” is a self-standing short story set in Skirmisher Publishing LLC’s Swords of Kos Fantasy Campaign Setting that takes place shortly after the events described in the bestselling swords-and-sorcery novel Swords of Kos: Necropolis and in the same location as the adventure “Into the Mines of Moira.”  The Swords of Kos Fantasy Campaign Setting is set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and…

Swords of Kos: The Price of LandRegular price: 0Bundle price: 0Format: PDF
“The Price of Land” follows three adventurers, wily Sandra, burly Reddog, and clever Alarac, as they enter the tunnels beneath a sprawling city of the dead and, for better or worse, find their fortunes there.  “The Price of Land” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Aegean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters, the agents of Gods and Titans struggle against each other, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology. …

The Kitsune (A Race for 4th Edition D&D)Regular price: 0Bundle price: 0Format: PDF
Kitsune are fox shapeshifters that are incorrigible tricksters and irrepressible troublemakers, the laughter of Heaven and the terror of the powerful.  This publication contains a detailed character race and contains guidelines on playing a Kitsune through Heroic, Epic, and Paragon levels and includes a printable Kitsune miniature. It was written and illustrated by late great artist and game developer Alejandro Melchor. …

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing GamesRegular price: 0Bundle price: 0Format: PDF
Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include: 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff. More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars. Nine non-military subtypes, …

Wisdom from the Wastelands Issue #33: DrugsRegular price: 0Bundle price: 0Format: Watermarked PDF
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains’ caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an edge to keep him from getting there. This issue describes different (and yet familiar) types of drugs commonly found in the post-apocalyptic environment, includes a few optional rules, and has a handy chart for the game master who would like to randomly determine a drug’s form. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players o…

Wisdom from the Wastelands Issue #8: Diseases & Medical OptionsRegular price: 0Bundle price: 0Format: Watermarked PDF
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects, this issue provides Mutant Lords with a wider range of possibilities. These additions expand the Constitution Table, include healing rates and negative hit points, and provide simple but effective rules covering mutants using the Ancients’ drugs and medical equipment. Several new types of disease — both infectious and mutagenic — are also introduced, as well as det…

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Bleach Injection [BUNDLE]

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