Alien Terrain: Icorja Marshlands

Publisher: Fishwife GamesAlien Terrain: Icorja MarshlandsYou gulp a little as you feel your ship sinking a bit into the marshy sludge. Though this was the best landing spot you could find you really shouldn’t stay long. Looking up at the sun starting to set in the distance you have a second reason beyond your sinking ship… the night time predators of the Icorja coastal marsh can be rather unpleasant to deal with. Before you can leave, however, you’ve got a task to do. You’ve been instructed to find the remains of an ancient alien warp gate and then report back to your employer. Already behind on this task you realize that you can’t wait until morning. As you turn back towards your ship you signal your cockpit bot to open the cargo hold door. The terrain is too flooded and far too dangerous to make this trek on foot or even with the aid of your jet pack. Fortunately you have a trusty hover sled with a powerful set of flood lights.This role playing game supplement contains an overland hex map of a semi-flooded marshy coastal region that is suitable for star faring campaign settings. The map has commonly recognized earth tones and the detailed entries describe a world that is lush but sometimes quite bizarre. Each hex on the map represents 10 kilometers and there are 17 numbered areas on the map total. Each of the numbered areas contains details that help the Game Master (GM) plot out a potential adventure, dangerous encounter, or friendly settlement or space port. The GM is welcome to further add on to the location with additional encounters, events, or important locations if they so wish.After the main page you will find two bonus encounter charts. One is for land encounters and the other for aquatic encounters. The GM should use this chart any time the characters are exploring unmarked locations on the map and the action is starting to get dull.Two additional versions of the map are provided. One version lacks the numbered locations and the descriptions, giving the GM something to print if they wish to present to the player characters. The characters can use this map to keep track of where they have been and where they might be going (or wishing to explore). The second version adds extra blank marker circles (in a pinkish tone) to allow the GM to add some of their own points of interest to the map. The detailed map entries are written in a manner that allows the product to be as game system/edition generic as possible. The flavor is that of typical space opera variety, allowing you to add or remove as much of a “space fantasy” flavor as you need. As discussed prior, all the important bits are kept to one sheet of paper, allowing you to print off only that if you wish and also allowing you to quickly reference locations without having to flip through a bunch of pages. Price: $1.50
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Alien Terrain: Icorja Marshlands

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