A Dozen Strange Locations

Publisher: Philip Reed GamesAdventurers need a steady stream of places to visit. Abandoned fortresses. Long-forgotten dungeons. Haunted woods. Distant villages. All of these and more must exist in your campaign world if the party is to have a near-limitless number of options when it comes time to set off for a new destination, and that is where A Dozen Strange Locations might come in handy.
The twelve places that follow are each intended as either a destination site – maybe the heroes have heard rumors of the place and wish to visit it – or as someplace that they stumble across when journeying from point A to point B. Regardless of how they get there, these locations should serve you well when it comes time to toss the PCs into a new encounter.
As always, the entries that follow are limited to a single page. If you’re a fan of using paper at the table, you may choose to print only the pages that you will need for the upcoming session. Those of you who prefer using digital tools to manage your campaign may want to copy the text from this document and paste it into your own file. Doing that will allow you to then easily make changes and additions directly to the text, taking my idea and transforming it into one of your own.
These locations are concepts, ideas waiting to be explored, more than they are concrete, mapped places waiting to be dropped into your world. As with all of my works, it is your own creative contributions that will make each of these places “exist” in your campaign.
This PDF was created thanks to the support of 1,995 backers who joined in the Kickstarter campaign for A Dozen Frightening Rumors. Thank you to all of the supporters for making that campaign a success!Price: $1.50
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A Dozen Strange Locations

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