15 Times as Odd, Half the Price [BUNDLE]

Publisher: Skirmisher Publishing
This special 50% off bundle contains all 15 of the entries in the popular “100 Oddities” series, including eight Platinum and four Gold bestsellers! Oddities can be used to make any encounter or area more interesting or even as hooks for generating entire adventures.

100 Oddities for a Chaotic MutationRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles!  There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a b…

100 Oddities for a Creepy Old HouseRegular price: 0Bundle price: 0Format: PDF
Welcome to “100 Oddities for a Creepy Old House”! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our imagination, however, they can be so much more. What oddities might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out … Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more. The goal of this publication and…

100 Oddities for a Found CarRegular price: 0Bundle price: 0Format: PDF
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take yo…

100 Oddities for a GraveyardRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular “Oddities” series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, …

100 Oddities for a Hung StockingRegular price: 0Bundle price: 0Format: PDF
This “100 Oddities” holiday mini-sourcebook will only be available until the end of the holiday season!  When the holiday season comes around why shouldn’t the heroes in your campaign get in on the action?Why not roll up a few random treats and tricks using this table of random items, any of which might be found in a stocking hung over the fireplace, a goody bag at a birthday party, a bucket of Halloween candy, or any other time when gifts are in the offing?  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a story or s…

100 Oddities for a Pilgrimage TrailRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Pilgrimage Trail, the latest title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! For thousands of years — and especially since the era of the Middle Ages — people have been prompted to undertake spiritual journeys of various sorts and this concept in general, and the desire to help facilitate and inspire such quests was the motivation for the creation of this universal sourcebook. This system-free thematic sourcebook contains an annotated list of 100 people, objects, conditions, or other things that characters might encounter on a trail dedicated to the veneration of some deity, demigod, hero, saint, or religion. It also contains a subtable for determining the characteristics of roadside markers and more than 60 illus…

100 Oddities for a SewerRegular price: 0Bundle price: 0Format: PDF
Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep adventurers busy. They also can allow travel below, to, or through intervening places (including those you might want to visit even less than the sewer itself). They might also be a haven for criminal elements or street folk, or a hideout for those who cannot stand scrutiny by the light of day. Sewers exist from age to age, and could figure in an ancient setting as easily as a modern or future one (heck, the same …

100 Oddities for a Thieves’ GuildRegular price: 0Bundle price: 0Format: PDF
Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).  Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an about face.  Oddities are intended…

100 Oddities for a Treasure HoardRegular price: 0Bundle price: 0Format: PDF
Welcome to “100 Oddities for a Treasure Hoard,” the ninth entry in Skirmisher Publishing’s popular “Oddities” series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.  Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are pressed for time. And ambitious players …

100 Oddities for a Viking EncounterRegular price: 0Bundle price: 0Format: PDF
Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! “100 Oddities for a Viking Encounter” is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.  Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and&nbs…

100 Oddities for a WastelandRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games.  Oddities are intended to aid GM crea…

100 Oddities for a Wizard’s LibraryRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Wizard’s Library, third entry in Skirmisher Publishing’s ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned building is not an oddity, but the same dead rat with its eyes sewn shut is. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience.  Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. The goal of this…

100 Oddities for a Wizard’s TowerRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for a Wizard’s Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing.  Volumes in this series include …

100 Oddities for an Egyptian TombRegular price: 0Bundle price: 0Format: PDF
Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.   In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagin…

100 Oddities for an Enchanted ForestRegular price: 0Bundle price: 0Format: PDF
Welcome to “100 Oddities for an Enchanted Forest,” the eighth entry in Skirmisher Publishing’s popular “Oddities” series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.  Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster … or it could be so much more.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes i…

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15 Times as Odd, Half the Price [BUNDLE]

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