100 Spaceship Quirks – Vol 3

Publisher: D10 DimensionsSpaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse.
This list is intended for any space opera setting (like Traveller, Star Wars, Star Trek, Space Opera, Rifts, Babylon 5, Red Dwarf, etc.) where technology is not necessarily uniform or simple. This list can be applied to shuttles, passenger vessels, mining ships, smugglers, cargo crafts, dreadnaughts, and so on. This roleplaying tool gives you dozens of different ways to add a new dimension to your next bucket of bolts.
This Roll Percentile list has one hundred possible results in this format:
Roll result: A brief description of a strange feature of this spaceship.
Example 101: Cargo Bay has been partially redesigned as a broadcast studio (for an anti-government rebel).Price: $0.99
Go to Source

100 Spaceship Quirks – Vol 3

Other Suppliments

A Rough Guide to Boldhome

A Rough Guide to Boldhome

Publisher: Chaosium Boldhome – “the impossible city”, built by Sartar the Peacemaker and the Mostali into the Quivin Mountains, and capital city of Sartar’s Princedom.

Read More »

The Oracle of Yuggoth

Publisher: Chaosium The crew of the interplanetary spacecraft Persephone sets out on the historic journey of being the first humans to reach and land on

Read More »

A Rough Guide to Boldhome

Publisher: Chaosium Boldhome – “the impossible city”, built by Sartar the Peacemaker and the Mostali into the Quivin Mountains, and capital city of Sartar’s Princedom.

Read More »