100 Descriptions for Keys

Publisher: Azukail GamesLocks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don’t fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These are keys in the broader sense, as an item designed to open a lock, rather than items that follow a specific form. Some of the keys are probably magical in nature.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
A spiral of steel with various notches on it that would be wound into the lock.
A steel key that glows red, emitting a warmth that can be felt some distance away. If the key touches bare skin, it will cause burns.
A steel key with a standard bow, but the edges of the blade are extremely sharp and can easily cut skin.
A tuning fork that, when struck, produces an unsettling, discordant tone; the tone is what opens the lock.
A two-inch diameter glass globe in which several metallic imperfections have been embedded.
One page is the front cover and one the front matter.Price: $1.25
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100 Descriptions for Keys

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