Dark Age: Otherworld – A Dark Age Expansion

Publisher: Frontier GamingThe ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known.

Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced to the story.

Included within this Expansion are Magical Abilities, the new Skills of Alchemy, Talismans and Hexes, and  directions for creating new Species for your games.

______________________________________________________

Introduction

The wizard Merlin was a throwback to a bygone age. His experimental Magic enabled him to help people and influence events throughout generations. As it became clear Merlin was willing to forego his life force, in service of the protection of Magic and the people of Gaia, the Universe left one final reward for his efforts. The rift portal to the Otherworld in Argyll, Western Scotland, was constructed by visitors to Gaia for one specific purpose; that if humanity ever faced extinction at the hands of malevolent forces, they would have a source of Universal Energy to draw upon in order to defend themselves.
 By the year 1066 the known World had been destabilised by a near-perpetual cycle of war, religious division, and persecution. Those who sought to engage with Universal Energy were labelled as witches by Gaia’s monotheistic overlords. Still, one Order of humans comprised of scholars from the four corners of the known world united in search of Merlin’s lost secrets. The Circulus De Spretae (Circle of The Scorned) arrived at Argyll in the year 1100. All of the legends and all of their studies could not prepare them for the discovery of Merlin’s Portal. As they peered closer into the forgotten monolith, they found it was not a two-way gate, but an entry point for the denizens of the Otherworld to enter the Gaian Corporeal Realm. It was here that the Circulus first met with their long-term allies the Keepers. The Keepers then introduced the Circulus to representatives of some of the Species who now made Gaia their home. With the arrival of these new Species to Gaia, Magic also returned to the land. It wouldn’t be long before the mainstream beliefs and views of what had been taught as legend would collide with this new reality. Some did not fear the arrival, knowing that Gaia was undergoing a period of renewal. This is their story.Price: $4.99
Go to Source

Dark Age: Otherworld – A Dark Age Expansion

Other Suppliments

Svenska scenarier [BUNDLE]

Svenska scenarier [BUNDLE]

Publisher: Chaosium This special bundle product contains the following titles. [Swedish] Brunkebergsåsens hemlighetRegular price: 0Bundle price: 0Format: PDF Detta äventyr utspelar sig på 1920-talet och går ut på

Read More »
Dwarves Unleashed

Dwarves Unleashed

Publisher: PaizoDWARVES UNLEASHED: Deep within the wombs of the earth, where gems and gold shimmer like stolen starlight, reside the dwarven people. Stout, broad-bodied, and

Read More »

Svenska scenarier [BUNDLE]

Publisher: Chaosium This special bundle product contains the following titles. [Swedish] Brunkebergsåsens hemlighetRegular price: 0Bundle price: 0Format: PDF Detta äventyr utspelar sig på 1920-talet och går ut på

Read More »

Dwarves Unleashed

Publisher: PaizoDWARVES UNLEASHED: Deep within the wombs of the earth, where gems and gold shimmer like stolen starlight, reside the dwarven people. Stout, broad-bodied, and

Read More »