A Dozen Magic Helmets

Publisher: Philip Reed GamesFew game systems bother with the complexity and unnecessary act of dealing with armor as individual pieces, instead granting a single defensive bonus for armor as a complete set. When it comes to magic, though, we can easily offer up individual items: such as helmets, shields, and gauntlets. The trick is to stick with the fantastic rather than to fall into the rabbit hole of simulation.
I’ve written descriptions of magic helmets before, usually as part of a larger collection of random magic items, so it’s fun to return to the concept of magic helmets and devise new concepts and present helmets unlike those I’ve created before. Best of all, as with some other entries in the A Dozen . . . series, I’ve included histories in addition to the in-game abilities of the helmets.
As with some of the other works in this series, I’ve made loose connections between the items within these pages and other entries in the A Dozen . . . series of PDFs. Unlike earlier connections between titles, though, I’ve made several of the links far more direct. As you read through these helmet descriptions, I suggest keeping A Dozen Magic Armors and A Dozen Magic Shields close at hand.
One way in which to introduce some of these items is a bit at a time. Maybe drop in one of the helmets, and then allow the party to learn of the helmet’s history . . . and that there are other items that make the helmet part of a set of equipment.
NOTE: This PDF is tied heavily to A Dozen Magic Armors and A Dozen Magic Shields. While those two are not required to use this work, both are highly recommended.
This PDF was created thanks to the support of 1,643 backers who joined in the Kickstarter campaign for A Dozen Troubling Rumors. Thank you to all of the supporters for making that campaign a success!Price: $1.50
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A Dozen Magic Helmets

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