Osmond Ward Adventure – Asheers Gorge: Riders in a Burning Storm

Publisher: Connor HeightonThe Town of Asheers Gorge has a problem.A small mining city, set inbetween Dunn Ward and Osmond Ward, Asheers Gorge made it’s mark from iron and aluminum. The railway passes clean through, so miners tend to make it their waystop, an inbetween before Dunn Ward on the everpresent, ever trundling rail-lines running through the province. That’s recently changed.The riders from the wastelands had always concerned the people of Asheers Gorge. See, they used ride in in the dead of night, take some iron from the locals, and ride on, their hooded skeletal faces and hanging burning lanterns marking their escape amongst the whinnying of mechanical horses and crack of rifles.Recently however, things’d gotten worse. Far worse. The iron shipments were getting bigger and bigger, and the normally nonviolent convoy of riders had swelled and gotten more violent. Their magic was becoming stronger and the townsfolk were getting frightened.They sent off a telegram around two weeks ago. You answered the call. Dunnites or Osmondites, all of you, have recently arrived by train the day before the riders next roll through. The townsfolk are frantic. Hopefully, with a little luck, you might save their lives…You hope.Price: $0.00
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Osmond Ward Adventure – Asheers Gorge: Riders in a Burning Storm

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