The Quest for the Dragon Crown
Publisher: Amazing TalesThe Quest for the Dragon Crown
Travellers arrive in the happy kingdom of Merrydown bringing alarming news. A band of evil dragons are approaching, and only the Dragon Crown can hold them back. Unfortunately, the crown is missing…
In The Quest for the Dragon Crown you will find…
One glorious campaign made up of
Five adventures, each suitable for 1-2 sessions of play
Five full page, full colour illustrations by Iris Maertens
A map of the Kingdom of Merrydown to print out and colour in
One fiendish puzzle for you to cut out and your players to solve
Your very own Dragon Crown to make and colour in*
Supplied in standard and printer friendly formats.
To complete the quest the heroes will have to
Investigate a haunted library
Descend beneath the oceans to the Merqueen’s kingdom
Make their way through an enchanted forest
Face down dragons in heroic combat
Unlock the secrets of the Dragon Crown
The Quest for the Dragon Crown is suitable for Amazing Tales players aged four and up. Because small players deserve big adventures.
* Not a real magic item
What makes an Amazing Adventure?
When I wrote Amazing Tales one of the things I felt was important was that parents and kids be able to sit down and make up an adventure right then and there. No preparation required. So a published adventure needs to offer something special to justify the investment. In the course of writing The Quest for the Dragon Crown I’ve worked hard to deliver on that. Here are some of the principles that guided the writing.
Small players deserve big adventures
Just because children are young doesn’t mean they can’t imagine big stories. The Quest for the Dragon Crown asks them to save a kingdom. On the way they’ll have to face down monsters, solve puzzles and make new friends. As the cover makes clear, there are dragons to fight. Because fighting dragons is awesome – so why wouldn’t you include that in your game?
Build in come moments of awesome
In writing the game I tried to include what I think of as ‘moments of awesome’, events that are so cool they’re unlikely to emerge in games that you make up as you go. They might, of course, but a written adventure lets you try and hit these highs consistently.
I might be wrong – but play-tests suggest that the moment the players find out what the Dragon Crown does for the first time is going to be something that sticks with players for a long long time.
Make the game tangible
While I couldn’t quite work out how to include a real magic mirror in the game (that plan is on hold while I do more research) I did manage to include a few cool things. There’s a map of the kingdom to colour in, there’s your very own dragon crown to cut out and colour in, and there’s a multi-stage puzzle for parents to print out and kids to solve.
Pack it full
Quest for the Dragon Crown features a ghost, dragons, mermaids, fairies, and an enchanted forest. It’s not a series of adventures about dragons and mini-dragons, because that might get repetitive. Each session brings in new fantastic material and escalates the stakes. If your kids only ever play one Amazing Tales campaign they should come away from this with a ton of brilliant stories about the things they’ve seen and done.
Leave plenty of room
As a game Amazing Tales has a focus on improvised story-telling. So while The Quest for the Dragon Crown provides a structure there’s plenty of space for players and story-teller to go off-piste. Does your kid love mermaids? Take a few extra sessions to make up stories in the mermaid kingdom, the quest will still be there when you get back.
I hope you like the Quest for the Dragon Crown, and I hope it helps you take your games of Amazing Tales to the next level.
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