Steampunk RPG Campaign Puzzles

Publisher: Quest ExperiencesThis package of five unique puzzles can be incorporated directly into any Steampunk RPG game or campaign that you are planning (including any LARP.)  We include a brief possible back story for each puzzle (as described below) however the puzzles themselves are not locked into them.  Once you know the answers to the puzzles, you can be flexible in how you use them. Additionally, each puzzle has more than one clue to offer the players. Feel free to get creative on how you will provide those clues to the players (i.e. make them earn the pieces one at a time, provide the collection of what they need at the end of a minor quest, etc.) Because each puzzle has more than one clue to be used in order to solve the puzzles, they lend themselves perfectly to perception/intution/ and other character skill attributes.  The higher the roll, the more clues you offer them.
Our Steampunk RPG Campaign Puzzles Collection comes with five separate puzzles: One requiring logic, one requiring decoding, one involving process of elimination, one discerning the order of secret society membership and a final one involving overlaying clue sheets of paper.
The five puzzles include:
KABOOM IN THE SKIES:   This puzzle involves using a double transposition decoding to decipher a secret message.  Of course, the decoders can be used to write any message you’d like, though we’ve provided two specific messages one based on our included possible back story.  If the mining and factory guilds go to war (as it seems they are dangerously getting close to doing), it will bring down the entire economy.  Everyone knows this and is therefore trying to stop it from happening.  However, a few would stand to make some consider coin should war ever break out, namely those who design and manufacture weapons.  One such industrialist, by the name of Craven Withershanks, is plotting an act of terrorism that he hopes will ignite the tensions currently existing between the two guilds.  All know that the lead representative of the Mining Guild is a formal general in his Majesty’s military, General Harland Claxton IV.  Withershanks is plotting to detonate a self destructing automaton aboard his new air ship, the SS Storm Cloud.  Should he succeed, the act of terrorism will likely be blamed on the volatile Factory Guild.  Your adventurers can’t let this happen.
WANNABE TRAVELERS:  This puzzle involves the collection of three different logic statements, all revolving around inventors using a time machine and taking specific inventions back with them.  Although new stringent laws have made unauthorized time travel illegal (and nearly impossible in some cases) there are still some that would try…especially if some quick coin could be made from it.  Three wannabe inventors have done the unthinkable.  Unable to come up with any meaningful inventions of their own (such unmemorable gadgets include the electric washcloth as well as the tin foil spring), they each stole the blueprints for a remarkable new invention and have gone back in time to claim the invention as their own to claim the profits and fame.  Although the three scoundrels managed to go back in time successfully, they each left their assistants behind and after questioning them with the help from some crude truth serums, they were able to get a few facts for their efforts. 
SECRET SOCIETY:   Secret societies abound in most steampunk worlds.  Their intentions and actions can be both benevolent or nefarious.  Whichever they might be, its memberships are typically…well…secret.  With this puzzle your adventurers will need to figure out the order the first six members joined a given society, based on the output of a Babbage Engine.  This is a great puzzle to use for those adventurers with skills in tinkering, mechanics and technology.  The name of the society was intentionally left out so that the puzzle would be more easily.incorporated into your own story. When it was discovered that a secret society of inventors, known as The Ring of Copper, was planning on inciting an all out guild war among inventors and miners, it quickly becomes imperative that the adventurers learn who the members of the society are.  It’s likely that the longer each inventor has been a member, the more invested he/she will be…therefore, if the adventurers are to extract information from any of them, the last one to become a member is likely to be the easiest one ‘turned’ and extracted information from.  It took several days of inputting data into their Babbage Engine intelligence machine in order to discern who the likely members are and their possible membership order.  However, with the sheer amount of data it had to process the poor engine overheats and shuts down with sounds of whirring and horrible smells of smoke.  Perhaps if the adventurers can fix the machine, as best they can, they’ll be able to get at least SOME form of output from the machine, even if it’s incomplete.
POOR MISSING FREDERICK:  With this puzzle, the adventurers will begin with a list of inventor and trade  guilds and will earn clues that will help eliminate all of them but one.  A young man, Frederick Butler, has gone missing and it appears he’s been living a double life.  According to his parents he’s been working as a manservant for a local merchant. However, his friends have reported that lately he’s been too busy to spend time with them socially, always stating that he has ‘meetings’ to go to.  Whether or not the meetings (or the groups that are conducting them) are related to his disappearance is uncertain.  It’s likely that he recently joined one of the many local worker’s guilds in the city – which often recruit young, ambitious men for nefarious acts as a way of ‘initiating’ the new potential members.  After interviewing Frederick’s  friends and family, a few facts about his meetings were learned.
STEAMPUNK ASSASSIN:  This puzzle involves providing the adventurers with a grid of letters. and they’ll use one of three different decoders that will reveal the ‘answer name that they’ll need.  This is the easiest and most versatile of the puzzles to use because it will simply return a first name, which can be used in any sort of ways.  Consider any group that might have an obvious need for secrecy such as a secret society or a crime ring.  Sometimes members of these groups are ordered to be assassinated for any number of reasons such as treachery, releasing ‘trade’ secrets or simply incompetence.  Should the need arise for a member to be ‘released from service’  it’s important for the leaders of the group to communicate the identity of the individual to the assassin in a way that is both secret and disposable.  If the assassin has the grid (of which the adventurers can obtain early on from capturing the assassin) then he would simply be awaiting the overlay clue as to who the future target will be.  If the adventurers can then obtain this, as well, they should be able to discern who the next target will be…and possibly even prevent a murder.Price: $3.99
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Steampunk RPG Campaign Puzzles

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