Medicine of the Wastelands [BUNDLE]

Publisher: Skirmisher Publishing
This special 50% off bundle contains five bestselling issues of the Wisdom from the Wasteland supplement for modern, science fiction, and post-apocalyptic games, including ones devoted to Diseases and Medical Options, Medical Devices, Drugs, Radiation Sickness, and Alternate Forms of Radiation! 

Wisdom from the Wastelands Issue #13: Medical DevicesRegular price: 0Bundle price: 0Format: PDF
Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards, or characters can use to help survive another day. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any othe…

Wisdom from the Wastelands Issue #33: DrugsRegular price: 0Bundle price: 0Format: Watermarked PDF
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains’ caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an edge to keep him from getting there. This issue describes different (and yet familiar) types of drugs commonly found in the post-apocalyptic environment, includes a few optional rules, and has a handy chart for the game master who would like to randomly determine a drug’s form. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players o…

Wisdom from the Wastelands Issue #38: Radiation SicknessRegular price: 0Bundle price: 0Format: Watermarked PDF
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things a little … messier, by covering radiation sickness. Just the thing for those Mutant Lords who feel they’ve been coddling their mutants … Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Muta…

Wisdom from the Wastelands Issue #41: Alternate Forms of RadiationRegular price: 0Bundle price: 0Format: Watermarked PDF
As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities and different ways of being used or causing harm. This issue considers these different types of energy, and introduces many possibilities brought by a few hundred years of scientific progress, industrial ingenuity, and alien contact. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of mode…

Wisdom from the Wastelands Issue #8: Diseases & Medical OptionsRegular price: 0Bundle price: 0Format: PDF
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects, this issue provides Mutant Lords with a wider range of possibilities. These additions expand the Constitution Table, include healing rates and negative hit points, and provide simple but effective rules covering mutants using the Ancients’ drugs and medical equipment. Several new types of disease — both infectious and mutagenic — are also introduced, as well as detailed rules cover…

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Medicine of the Wastelands [BUNDLE]

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