Publisher: Onyx Path PublishingMagicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their communities, or seek personal gain and power. Some few cast their lots with one faction of the Ascension War or another, but most sorcerers neither know nor care of the conflict among the so-called mages. For these practitioners, power is personal and to be used for personal ends.
Whether you are a Storyteller looking to fill out supporting roles or craft compelling antagonists for your Mage: The Ascension 20th Anniversary Edition chronicle, a player wanting to bring something unique to the table, or wanting to run an all-sorcerer story, Sorcerer contains everything you need!
Streamlined and complete rules for incorporating hedge magic Paths and Psychic Phenomena into your Mage: The Ascension chronicle.
Character creation rules and options to bring your hedge wizard or psychic to life.
Twenty Affiliations for Sorcerer characters to join or oppose, including classic favorites such as the Arcanum and Project Twilight.
New Merits, Flaws, Artifacts and more!
Note: Once the errata feedback process is complete we will prepare the final version of the PDF and the Hardcover version of the book. Anyone who pre-orders or purchases the Advance PDF will get a discount link for the Hardcover version. That discount will take in account that the PDF was already purchased and the final price should match the PDF+Print combo price at that time.
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Also available now from Onyx Path Publishing:
World of Darkness: Ghost Hunters
Ghost Hunters includes:
A broad, deep history of ghost hunter cells, and catalogue of weapons and artifacts ghost hunters might use in the World of Darkness.
Playable options among the hunters that fight with bullets and blades, and those who fight with belief and supernatural power. Alongside them, those hunters who would track, cage, and study the dead.
A wide array of story hooks and rich storytelling advice for those who wish to run a game of Ghost Hunters set alongside any of the World of Darkness games.
An appendix containing a selection of antagonists your ghost hunters may come to face.
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