Publisher: firstname.lastname@example.orgGardens of Cavern Twelve centers on an ancient floating island that has drifted back to civilization after many centuries in the unknown. Scattered amoung its woods are the ruins of an older, lost kingdom: temples, baths, theaters and other antiquities. Over time many interlopers, some benign, and others indifferent or evil, have come and left further traces of their passing. Some remain, bent on carving out a fiefdom for themselves on the island.
Now the adventurers, fearful and ill-equipped, see the island in a mist-filled canyon. Either in flight or seeking treasure and adventure, they venture onto its paths and must quickly decide who are their friends and who are their enemies.
Gardens of Cavern Twelve features several different encounter areas for players to adventure in: temples rising from pools, an ancient bath complex, a burial mound for a long-dead courtier, a mysterious bog and a shattered bridge that magically floats in the empty void. Among other things! It is best scene as a sandbox adventure, with several different story lines the party and you, as DM, can follow.Price: $12.00
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Road to Armageddon: Cardboard Characters Expanded
Publisher: Free League Publishing Apart from the specific NPCs provided in the scenarios included in the Referee’s manual there is no system in the Core