Dune: Adventures in the Imperium Wormsign Quickstart Guide

Publisher: Modiphius”They say you can’t drill in the desert–storms and sandtides destroy equipment faster than it can be installed, if the worms don’t get you first.”
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. 
Sent out to investigate beyond the shield wall for your House, you know deadly dangers await you on the sands of Arrakis. Can you locate the smugglers stealing your House’s spice? Or will you run afoul of the mysterious and territorial Fremen who live out in the deep desert? Out here you only have yourselves to rely on, and there is no power greater than the vast worms who jealously guard the spice.
 Whatever you do, remember that those that control the spice control the universe. 
 ‘Wormsign’, the Dune: Adventures in the Imperium quickstart:
Introduces you to the byzantine world of the Imperium, putting you in the heart of events set to change the universe.
Offers you the basic rules you need to play, including both physical and social forms of conflict.
A complete adventure designed specially to introduce the rules and the incredible science-fiction setting of Frank Herbert’s Dune.
6 elite agents as pregenerated characters to let you get playing as quickly as possible.
Dune © Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Fore Nine, a Battlefront Group Company.Price: $0.00
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Dune: Adventures in the Imperium Wormsign Quickstart Guide

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