Publisher: EOD EnterprisesConCept
ConCept is designed to let a GM and a group of players sit down and game without anything more than a strong idea of the game they want to play and a couple of D10.
It leans heavily on the idea that genres and tropes can easily create an atmosphere and environment where the action takes place.
ConCept provides a loose framework to create characters and resolve challenges.
The Players contribute to the game as much as the GM.
The GM brings the strong story idea and a genre / set of tropes and the Players buy-in, build their characters and run with it.
It’s a collaborative affair based on the idea of a shared gaming experience that is fun and easy to construct.
Once you read it through, you’ll see how easy it is to run and play.
It really is ludicrously simple.
ConCept is a low / no prep game.
It springs from the minds of the Players and the GM once they sit down and decide what genre of game they want to play.
A solid story idea from the GM and a willingness to engage from the Players drives the game.
2D10 are used for the resolution mechanic, which is a single roll incorporating success / failure and crits in both.
ConCept can be an ideal way to introduce people to gaming, though you’ll need a GM with gaming experience to do this as they will guide and drive the game.
ConCept is also a fantastic game to roll out at a games convention when you have no time for prep and some Players that need a game. A captive audience never hurts any game!
Thank You: Thanks must go to Max Bantleman and the good-folk of ConDamned, a gaming convention in Amsterdam, NL, for kicking my butt and encouraging me to get ConCept out there.Price: $0.00
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