Publisher: Philip Reed GamesAs a gamemaster, you’ve no doubt already made use of both goblins and orcs many, many times in your game sessions. These ubiquitous humanoid monsters are the go-to monsters for many of us (I know I’m guilty of dragging them out quite frequently in all sorts of RPG planning), and that means we can never have enough new ideas for how to use the beasts in an adventure.
Within these pages are a dozen different goblin and orc encounters. These encounter ideas should prove useful if goblins and orcs are as common in your world as they are in most fantasy campaigns.
As with many of the entries in the A Dozen . . . series, A Dozen Goblins and Orcs exists for one reason: To inspire you, the GM, either when planning for a game session or when you find that the players have strayed from your carefully-crafted adventure.
NOTE: As roleplaying has branched from its origin point over the last few decades, everyone has developed their own look and feel for these classic monsters. From terrifying to bumbling and kinda silly, both goblins and orcs can fill as many different roles as any “human” or PC race. The best suggestion I can make is that you treat goblins and orcs as best fits your personal tastes.Price: $1.50
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Fraught Fellowships, Vol. 2: Ad Arcanum (for Vaesen)
Publisher: Free League Publishing In this exciting new series from Melpomene Games (authors of three Vaesen Mysteries, ‘The Gold in the Green’, ‘The Double’, and